Thank you DLively. It worked.
Am I required to use the ent_movepath() function in SED for the ogre, in order to make it follow the path I created in WED? Or is there another way I can make the ogre follow the WED path?
For example, lets say I create a path of three nodes in WED titled "path_000". I then use this code in SED to make the ogre follow that path:
action ogre_action
{
...
ent_movepath(me, "path_000", 2, 1+2);
...
}
...is there another way to make the ogre follow the "path_000" without using the ent_movepath() function?