act door open
if(vec_dist(door_handle.x, player.x) < 100 && my.pan == closed_pan){
set(me, PASSABLE);
while(my.pan < closed_pan+90){wait(1);my.pan+=door_swing_speed;}
SND_CREATE_STATIC(door_opens, door_opens_wav); // play the "door opens" sound
snd_play(door_opens, 100, 0);
// door_sounds(); //runs the function for sounds below.
reset(me, PASSABLE);
while(key_enter){wait(1);}