Issue = your bored;
try{
Code:
var num_seg=1;
var loop=500;
void sewing_machine(VECTOR* vec,var rad,VECTOR* color,var alp,var seg){
	var i;
	VECTOR vivi;
	var angle=360/seg;
	vec_set(vivi,vector(rad,0,0));
	vec_add(vivi,vec);
	for(i=0;i<=seg;i++){
		vec_rotate(vivi,vector(i,0,0));
		//vec_add(vivi,vec);
		draw_line3d(vivi,color,alp);
	}
}

void the_eye(VECTOR* vec,var rad,VECTOR* color,var alp,var seg){
	var i;
	VECTOR vivi;
	var angle=360/seg;
	vec_set(vivi,vector(rad,0,0));
	vec_add(vivi,vec);
	for(i=0;i<=seg;i++){
		vec_rotate(vivi,vector(i*angle,0,0));
		//vec_add(vivi,vec);
		draw_line3d(vivi,color,alp);
	}

}
void the_target(VECTOR* vec,var rad,VECTOR* color,var alp,var seg){
	var i;
	VECTOR vivi;
	var angle=360/seg;
	vec_set(vivi,vector(rad,0,0));
	vec_add(vivi,vec);
	for(i=0;i<=seg;i++){
		vec_rotate(vivi,vector(angle,0,0));
		//vec_add(vivi,vec);
		draw_line3d(vivi,color,alp);
	}

}
void the_something(VECTOR* vec,var rad,VECTOR* color,var alp,var seg){
	var i;
	VECTOR vivi;
	var angle=360/seg;
	vec_set(vivi,vector(rad,0,0));
	vec_add(vivi,vec);
	for(i=0;i<=seg;i++){
		vec_rotate(vivi,vector(i*angle,0,0));
		vec_add(vivi,vec);
		draw_line3d(vivi,color,alp);
	}
}
void main(){
	wait(1);level_load(NULL);mouse_mode=4;fps_max=30;camera.tilt=-90;camera.z=2000;num_seg=1;
	while(1){
		while(num_seg<loop){
			draw_text("Sewing-Machine",0,0,COLOR_RED);
			DEBUG_VAR(loop-num_seg,20);
			sewing_machine(vector(-250,0,0),100,vector(0,255,0),100,num_seg);
		sewing_machine(vector(0,250,0),100,vector(255,0,0),100,num_seg);
		sewing_machine(vector(0,-250,0),100,vector(0,0,255),100,num_seg);
		sewing_machine(vector(250,0,0),100,vector(255,255,0),100,num_seg);
		sewing_machine(vector(0,0,0),100,vector(255,255,255),100,num_seg);
			num_seg++;
			wait(1);
		}
		num_seg=300;
		while(num_seg<loop){
			draw_text("The \"Eye\"",0,0,COLOR_RED);
			DEBUG_VAR(loop-num_seg,20);
			the_eye(vector(-250,0,0),100,vector(0,255,0),100,num_seg);
		the_eye(vector(0,250,0),100,vector(255,0,0),100,num_seg);
		the_eye(vector(0,-250,0),100,vector(0,0,255),100,num_seg);
		the_eye(vector(250,0,0),100,vector(255,255,0),100,num_seg);
		the_eye(vector(0,0,0),100,vector(255,255,255),100,num_seg);
			num_seg++;
			wait(1);
		}
		num_seg=1;
		while(num_seg<loop){
			draw_text("Target",0,0,COLOR_RED);
			DEBUG_VAR(loop-num_seg,20);
			the_target(vector(-250,0,0),100,vector(0,255,0),100,num_seg);
		the_target(vector(0,250,0),100,vector(255,0,0),100,num_seg);
		the_target(vector(0,-250,0),100,vector(0,0,255),100,num_seg);
		the_target(vector(250,0,0),100,vector(255,255,0),100,num_seg);
		the_target(vector(0,0,0),100,vector(255,255,255),100,num_seg);
			num_seg++;
			wait(1);
		}
		num_seg=1;
		while(num_seg<loop){
			draw_text("Something. . .",0,0,COLOR_RED);
			DEBUG_VAR(loop-num_seg,20);
			the_something(vector(-250,0,0),100,vector(0,255,0),100,num_seg);
		the_something(vector(0,250,0),100,vector(255,0,0),100,num_seg);
		the_something(vector(0,-250,0),100,vector(0,0,255),100,num_seg);
		the_something(vector(250,0,0),100,vector(255,255,0),100,num_seg);
		the_something(vector(0,0,0),100,vector(255,255,255),100,num_seg);
			num_seg++;
			wait(1);
		}
		num_seg=1;
		wait(1);
	}
}


}catch (Exception e) {
e.printStackTrace();
printf("Step-away-from-keyboard");
sys_exit(NULL);
}