H there,
I am trying to make a flexible particle function that reads the ID from the creator/caller (so e.g. if it is in a player function the player is the creator) and than gets all the necessary information out a struct. But my/you cannot be used it seems in the particle/effect function. So what would be the best alternative way to get the ID of the creator/caller?
I tried using just global vars that I would set right before the create effect, but that was inaccurate. (sometimes the global vars were different in the effect/particle function than I set before calling the function)