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Re: Locoweed's 3DGS SIte
[Re: Locoweed]
#45527
05/24/05 22:54
05/24/05 22:54
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Joined: Jan 2005
Posts: 1,918 BagEnd, Hobbiton, The Shire, E...
Bilbo
Senior Developer
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Senior Developer
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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can you add something about if players mass = something then the x or y motion of the block is multiplied by a number. for example
if mass = 100 (a large creature) boxes movement = (X * 2) * time(twice the movemnt) if mass = 50 (a normal creature) boxes movement = X * time if mass = 50 (a small creature) boxes movement = (X * 0.5) * time (half the movemnt)
and then the same thing for y movement?
Last edited by Bogimps; 05/24/05 22:59.
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Re: Locoweed's 3DGS SIte
[Re: Bilbo]
#45528
05/24/05 23:00
05/24/05 23:00
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
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But how do I set the player's mass is the question?
phent_setmass(player, 100, PH_BOX); // set the entity's mass
Play around with it a bit the player a bit and try to change his mass and if you come up with something that works, let me know. It's not as simple as you might think, or maybe it is and I just have a brain cramp.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's 3DGS SIte
[Re: Bilbo]
#45532
05/27/05 02:56
05/27/05 02:56
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
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Hi Daedelus,
Yeah, unfornately with commercial only a single box will work at one time. So stacking is not possible.
I am still not sure on if the player's mass can be changed. I have in another program where I have created a invisible pusher phent object, that moves slighty in front of the player's movement direction and I can change the mass, force, etc on this pusher object to get any desired effect I want. This will only work with the Pro version though, and although it works great, if the player's mass can be changed I don't really want to make it more complex than it needs to be because it involves some math and turning the invisible phent object off each frame to change it's position & values manually and then turn it back on to do the pushing that frame. Also, it has to be ignored when doing any tracing.
Loco
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Re: Locoweed's 3DGS SIte
[Re: Locoweed]
#45534
05/28/05 06:52
05/28/05 06:52
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Joined: Jan 2003
Posts: 1,142 California
Daedelus
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,142
California
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Sorry 'bout that- I forgot about the 1 object limitation in Commercial edition. (Easy to think that would be the limit for standard or extra) That definitely took care of the issue. I should be dragged out and shot 
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Re: Locoweed's 3DGS SIte
[Re: Bilbo]
#45536
06/13/05 23:24
06/13/05 23:24
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
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I have had some reports of people having problems with the download of files from my 3DGS site in my signature below. Please let me know if you are having problems downloading from the site so I can get it corrected.
Thanks, Loco
Professional A8.30 Spoils of War - East Coast Games
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