Sorry, I was re-uploading, thus the temporary downtime. And yes, you are correct, if you delete all the boxes but one it becomes Box Pushing. I put that statement in as an after thought so non-pro and non-commercial users wouldn't waste their time downloading it. I started this series because when I first wanted to use 3DGS physics, there was absolutely no simple working examples that I could find anywhere. It may not be perfected either, but atleast it shows some simple 3DGS physics in action. Next will be ball and hinges physics.

I think I bridged the multiplayer barrier some already, but the shader gurus seem to have no inclination on explaining how it works with tutorials, so... it's about time for that bubble to be bust. Trying to get help with shaders from anyone, even by me, has been a totally pain in the butt. I don't know why the people who deal with shaders have formed a clan of sorts just releasing demos with no explaination and definately no tutorials, but I am getting fed up with it. I am done venting on that now.

Anyhow, I am still unsure if you can change the attributes of the player himself, like changing his mass somehow. I don't believe you can, but if anyone knows how and if this can be done, please contact me. Actually, I am a total noob at this myself, but I get tired of information not being shared and explained well enough, especially in two aspects of 3DGS, physics and shaders. So maybe I will get into shader tutorials and how it works next.

Loco


Professional A8.30
Spoils of War - East Coast Games