while (1){ vec_set (camera.x, my.x); camera.z += 100; camera.tilt = 80; wait (1); }
void sniper() { while(1) { if(mouse_right) // right mouse button pressed { camera.arc = max(camera.arc - time_step, 30); // reduce fiel of view } else { camera.arc = min(camera.arc + time_step, 60); // increase fiel of view } wait(1); } }
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