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Re: Locoweed's 3DGS SIte
[Re: Locoweed]
#45518
05/14/05 09:43
05/14/05 09:43
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
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Germany
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Very useful. I´ll check out the theory of multiplayer coding. In future I´ll switch to commercial and create a multiplayer game for experimental purposes.
Thanks Locoweed, keep it up!
no science involved
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Re: Locoweed's 3DGS SIte
[Re: Locoweed]
#45520
05/14/05 14:28
05/14/05 14:28
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Joined: Aug 2002
Posts: 673 Las Cruces, NM
JimFox
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Posts: 673
Las Cruces, NM
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That is a big file for my dial-up!! But I will give it a try. Your site does look great. Many thanks. Regards,
Jim
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Re: Locoweed's 3DGS SIte
[Re: JimFox]
#45521
05/24/05 02:37
05/24/05 02:37
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Since no one had a request, the first LocoLogic series should be out very soon covering 3DGS Physics Box Stacking with poly-collision.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's 3DGS SIte
[Re: Locoweed]
#45522
05/24/05 19:55
05/24/05 19:55
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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hi, LocoLogic01, which covers box stacking with 3DGS physics, is now avaiable for download. I didn't write much documentation on it because it should be easy enough just to play around with. There is some very short documenatation though. This example requires the A6 Pro version unless you delete all the boxes in WED but one, then the A6 Commercial version will work. LocoLogic Series I - 3DGS Physics - Box Stacking Later, Loco
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Re: Locoweed's 3DGS SIte
[Re: Locoweed]
#45523
05/24/05 21:25
05/24/05 21:25
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Joined: Jan 2005
Posts: 1,918 BagEnd, Hobbiton, The Shire, E...
Bilbo
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Posts: 1,918
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surly if u delete all boxes except oe it becomes pointless cos they can no longer be stacked  good tutorial though ^_^ Edit: the download link no longer works, is your bandwidth out or sumthing?
Last edited by Bogimps; 05/24/05 21:26.
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Re: Locoweed's 3DGS SIte
[Re: Bilbo]
#45524
05/24/05 22:03
05/24/05 22:03
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Sorry, I was re-uploading, thus the temporary downtime. And yes, you are correct, if you delete all the boxes but one it becomes Box Pushing.  I put that statement in as an after thought so non-pro and non-commercial users wouldn't waste their time downloading it. I started this series because when I first wanted to use 3DGS physics, there was absolutely no simple working examples that I could find anywhere. It may not be perfected either, but atleast it shows some simple 3DGS physics in action. Next will be ball and hinges physics. I think I bridged the multiplayer barrier some already, but the shader gurus seem to have no inclination on explaining how it works with tutorials, so... it's about time for that bubble to be bust. Trying to get help with shaders from anyone, even by me, has been a totally pain in the butt. I don't know why the people who deal with shaders have formed a clan of sorts just releasing demos with no explaination and definately no tutorials, but I am getting fed up with it. I am done venting on that now. Anyhow, I am still unsure if you can change the attributes of the player himself, like changing his mass somehow. I don't believe you can, but if anyone knows how and if this can be done, please contact me. Actually, I am a total noob at this myself, but I get tired of information not being shared and explained well enough, especially in two aspects of 3DGS, physics and shaders. So maybe I will get into shader tutorials and how it works next. Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's 3DGS SIte
[Re: Locoweed]
#45525
05/24/05 22:43
05/24/05 22:43
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Joined: Jan 2005
Posts: 1,918 BagEnd, Hobbiton, The Shire, E...
Bilbo
Senior Developer
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BagEnd, Hobbiton, The Shire, E...
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couldnt you just set a variable to be his mass and then for calculating how fast he drops you would have
f=mg (force = mass times gravity) f(the speed you fall, z movement) = var_mass * 9.8 (the constant value for gravity on the earth)
hehe sorry if it seems abit complex but ive just bee doing Alevel maths and mechanics and god its hard but very much like physics (which im also taking a degree in)
its the same equation for weight aswell
weight = mass * gravity
Last edited by Bogimps; 05/24/05 22:47.
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Re: Locoweed's 3DGS SIte
[Re: Bilbo]
#45526
05/24/05 22:48
05/24/05 22:48
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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The deal with his mass is more to do with pushing 3DGS physics objects rather than how fast he falls. I can control how fast he falls, but I can't control a player being an ant versus him being a giant pushing 3DGS physic objects around because that is handled by the engine. I should be able to set the player's mass somehow, etc. It might actually be possible, but I haven't figured it out yet.
Loco
Professional A8.30 Spoils of War - East Coast Games
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