add this in loop my.BEND_WAIST += 5 * mouse_force.y;
Did it:
Code:
...
#define BEND_WAIST skill17
...
action player_code()
{
...
ent_bonereset(my,"Bone"); // It appears that "Bone" is the default name
// given to the "waist" bone in MED.
...
while(1)
{
...
my.BEND_WAIST += 5 * mouse_force.y;
ent_bonerotate(me, "Bone", vector(0,my.BEND_WAIST,0));
...
wait(1)
}
}