Originally Posted By: Dico
add this in loop
my.BEND_WAIST += 5 * mouse_force.y;

Did it:

Code:
...

#define BEND_WAIST    skill17

...

action player_code()
{
   ...

   ent_bonereset(my,"Bone"); // It appears that "Bone" is the default name
                             //    given to the "waist" bone in MED.

   ...

   while(1)
   {
      ...

      my.BEND_WAIST += 5 * mouse_force.y;
      ent_bonerotate(me, "Bone", vector(0,my.BEND_WAIST,0));

      ...

      wait(1)
   }
}



...still nothing.