This would just be easier with a true PhysX fluid simulation correct?
Currently unsupported in 3dgs. Sad.
Well I like txesmi's way. I was going to sum normals into 3d shapes then apply poly to poly c_moves, get the direction and angles of shape to boat hit-contacts and apply them as force on the boat... Insane !!!
Re: Boat in the water...
[Re: ]
#455567 10/23/1520:1810/23/1520:18