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Re: Boat in the water... [Re: ] #455565
10/23/15 18:49
10/23/15 18:49

M
Malice
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Malice
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M



This would just be easier with a true PhysX fluid simulation correct?

Currently unsupported in 3dgs. Sad.

Well I like txesmi's way.
I was going to sum normals into 3d shapes then apply poly to poly c_moves, get the direction and angles of shape to boat hit-contacts and apply them as force on the boat... Insane !!!

Re: Boat in the water... [Re: ] #455567
10/23/15 20:18
10/23/15 20:18
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
laugh

The problem of collision traces is that you need CPU animated vertex for the water model...

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