function DEBUG_VEC(VECTOR* vec, var p_pos, var p_offset)
{
DEBUG_VAR(vec.x,p_pos);
DEBUG_VAR(vec.y,p_pos+p_offset);
DEBUG_VAR(vec.z,p_pos+(p_offset*2));
}
Call and pass a vector, pass the start y-pixel of the first vec.member, pass the y-pixel offset between each vec.member.
Example
action player_act()
{
.....
while(1)
{
my.x+= 5*time_step;
my.y-=5*time_step;
DEBUG_VEC(my.x,100,25);
wait(1);
}
}
Hope this is helpful, It sure is for me...
Game-On, lol
Mal