Hey guys,
does anybody know, how I can shift the uv in an alpha mask with smooth edges or do I need a shader for that?
I uploaded an example image, that show the effect what I mean:



The black area should be transparent, after setting the "translucent"-flag.

Regards, NJ

Last edited by NeoJones; 11/24/15 21:01.

Errors are the engine of progress.

Version: A8 Commercial
OS: Win 7 64bit
Models: Cinema 4D