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Triple Buffering #456642
12/02/15 15:36
12/02/15 15:36
Joined: Nov 2009
Posts: 201
Logitek Offline OP
Member
Logitek  Offline OP
Member

Joined: Nov 2009
Posts: 201
Hello, here is my next question. This time I wanna talk about triple buffering.

In the manual I can read:

"This can increase the frame rate in fullscreen mode because it disables synchronization to the monitor frequency (vsync), but consumes more video memory for a third screen buffer, and can produce 'tearing' artifacts on some systems."

But if I read wikipedia (german version) about this topic, or read what poeple are saying about triple buffering, I can only read that it does not have any tearing artifacts. Some people are saying, that most games alread using triple buffer (don't know if this is true).

So I ask myself if this was only a note for older graphic cards in the manual (older than 5 years)?

Has anyone experience with triple buffer problems in combination with game studio?

Re: Triple Buffering [Re: Logitek] #456655
12/02/15 17:27
12/02/15 17:27
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
It does not produce tearing artifacts on digital momitors that buffer the image. It could produce tearing on old CRT monitors.

So the manual remark was a little outdated and there is indeed no disadvantage to triple buffering nowadays, except for the additional memory footprint.

Re: Triple Buffering [Re: jcl] #456670
12/03/15 09:11
12/03/15 09:11
Joined: Nov 2009
Posts: 201
Logitek Offline OP
Member
Logitek  Offline OP
Member

Joined: Nov 2009
Posts: 201
Thank you for the update.


Moderated by  old_bill, Tobias 

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