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Re: What are you working on?
[Re: Dico]
#456906
12/15/15 11:44
12/15/15 11:44
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Difficulty options are planned and already prepared to be integrated. And I'm seriously playing with the idea of implementing a real beginner mode, as I'm constantly getting questions about the difficulty of the game. Many people really seem to be scared by shmups just by their looks, maybe because they instantly think of the hard-as-hell arcade games from the 80s/90s or japanese danmaku/bullet hell games. RFA should hopefully take a different route and offer good playability without being boring/unchallenging. , great! For me personally I am often wary of difficulty in 2d games cause of the limited evasion (/only 2 dimensions) and one hit is one kill games.
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Re: What are you working on?
[Re: Reconnoiter]
#456933
12/16/15 01:19
12/16/15 01:19
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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I'm working on a pixel shader that uses a flowmap for water. Since it is more or less working the next steps are: -Resolve the pulsating effect -Improved perturbation of the water. It'll keep me busy researching and tweaking, but I'm enjoying it. http://www.painthorsestudios.net/water_flow_101-1.avi ....for all I know there is a good example floating around the forums, I've been away so long. If there is, let me know. Thanks.
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Re: What are you working on?
[Re: Realspawn]
#457293
01/12/16 05:48
01/12/16 05:48
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Joined: Jan 2014
Posts: 77 USA
sitrep
Junior Member
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Junior Member
Joined: Jan 2014
Posts: 77
USA
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