Thanks for the answer, but does this mean that there's no way to fix this behaviour of draw_xxx functions and enable rendering into big rendertargets using draw_quad?
Like I've said, being able to do so is quite important for what I'm planning to do and it would make things very complicated in that case. frown

Edit: I'm sorry but shouldn't fixing this require just a really small change in the engine's code?

Last edited by Kartoffel; 12/17/15 10:50.

POTATO-MAN saves the day! - Random