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Re: crash after level_load
[Re: pegamode]
#457612
01/24/16 15:11
01/24/16 15:11
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Hi,
yes, that's what I think, too ... but I wonder why it just appears with those two levels.
We have more than 40 rooms / levels, but I never noticed a crash like that with other levels. I would expect that I get more crashes like this if it is a memory leak?!? Maybe you have used something unique (not used in other 38 rooms?) in those two levels, which might help you to find a bug (just a wild guess). Any hints how to search for such a memory leak? Or is there a way to use another debugger with lite-c? As I mentioned I cannot use the SED debugger. I really wish I could help with an advice, but I never used any debugging tools. Let's wait till someone more experienced will give us an advice. Best regards.
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Re: crash after level_load
[Re: Dico]
#457616
01/24/16 19:51
01/24/16 19:51
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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pegamode@ I recommend you to make a little research on the forum (I'm pretty sure you already did, but you might missed something). F.e. Alibaba faced some troubles with crash as I remember (check topics that he created), f.e. take a look at this topic: No Error just a crash?I hope this might help. Best regards!
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