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Engine crash after level_load
#457806
02/01/16 08:20
02/01/16 08:20
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Joined: Feb 2006
Posts: 1,011 Germany
pegamode
OP
Serious User
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OP
Serious User
Joined: Feb 2006
Posts: 1,011
Germany
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Hi JCL, could you please take a look at this thread: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=457609#Post457609 Maybe you could give me a hint where to take a deeper look at. Also: Is there any chance to get a SED debugger that works with large projects? Currently the debugger allocates too much memory for a 32bit application so that the SED just crashes. Maybe you could get rid of the internally used xml structure? Thanks. Regards, Sascha.
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Re: Engine crash after level_load
[Re: pegamode]
#457815
02/01/16 14:58
02/01/16 14:58
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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The problem is that the crash disappears once I change anything in WED:
- I delete a model ... crash is gone - I add a model ... crash is gone - I replace a model ... crash is gone - even if I delete a model and add it again ... crash is gone , what do you mean with your 4th bullet/point; do you mean delete it in WED and create it in your script? Have you tried to recreate the map through script (as in first load a new empty map than use ent_create etc. to put every used model/sprite/texture in it)? As a last resort, have you tried just adding a dummy model (bullet/point 2) and does it give signs of memory/random errors?
Last edited by Reconnoiter; 02/01/16 14:58.
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