I'm not sure, but you'll probably need to create skybox MODEL for each view, and make them follow it, but while each sky box will be invisible in the other view. F.e. camera1 - view has sky1 and camera2 - view has sky2. camera2 can't see sky1 and camera1 can't see sky2 (something like this), but at the same time each of the sky will follow it's view (simply vec_set(sky1.x, camera.x)). Anyway, this are just my thoughts.


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