I do not intend to modify the templates just for the sake of modification. As long as it fits, I will leave it as is, though, I would like to improve the AI a little and replace the template effects like I did with the explosion at the end of the trailer. You're right: It doesn't matter how you do it, it's the result and the benefits for the user that count.
But at least, I think you can learn a lot about coding, by reading the template scripts carefully - even more than from the manual (Actually I hate reading manuals which sometimes lieads to very funny situations: I once pöayed a computer fantasy game were you could construct creatures by putting together herbs and magic spices that you had to collect. I wanted to create "blood gnomes" to help my main character in fighting zombies, so I collected some herbs and made them. I gathered my blood gnomes around my magician and entered the forest. Suddenly, a flock of zombies came round the bend. I ordered my "blood gnomes" to attack. Guess what these cowards did: They stood on the street, giggled and threw little pebbles at the zombies and I think one of them even did hide in the bushes and ate some whitebread he found, while his comrads were ripped to pieces (no joke). Maybe that wouldn't have happened if I had read the manual before. Dank Imp,
das mit der Transparenz war keine Absicht sondern einfach nur Unfähigkeit von mir ;-). Ich habe eine ganz normale Skin gemacht, die aber im Level immer transparent dargestellt wird. Warum? Ich habe keine Ahnung. Da es aber in der HIntergrundgeschichte auch um Geister geht, passt es ja eigentlich.
Richtig.. die Explosion ist ein wenig zu lang. Ich werde es mal mit einem kürzeren "wait" probieren.