You could easily copy the you synonym to another one by declaring a new synonym in the start like this synonym newsynonym { type entity;} and then copy the first to the second as easily as this: newsynonym=you;

however I haven't tested putting synonyms into arrays yet, and don't know if that can work, but you can always try.

my way of having each guy withing the blast radius get hurt, is toggle a skill of theirs in the scan event and then use that skill in another function runned by every guy, that kills em: if (str_cmpi(my._status,"exploded")==1) {playexplodedanim(); }

Hope that helped
LLaffer