1 registered members (henrybane),
1,246
guests, and 8
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
rayp's old school fast zombie FPS project
#459479
05/23/16 12:50
05/23/16 12:50
|
Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
![](/ubb7/images/groups/mod.gif)
X
|
OP
![](/ubb7/images/groups/mod.gif)
X
Joined: Jul 2008
Posts: 2,107
Germany
|
Update 2021 finally with a great working source. Also i was able to add my mocaps. This way i could make new scripts with all those nice zombie anims. Most progress you can see in the "What are you working on" thread. ![[Linked Image]](https://share-your-photo.com/img/0e98cd0ada_album.jpg) ![[Linked Image]](https://share-your-photo.com/img/e4227f2ba1_album.jpg) ![[Linked Image]](https://share-your-photo.com/img/fe707de147_album.jpg) ![[Linked Image]](https://share-your-photo.com/img/24dab85df5_album.jpg) WIP of players safehouse Early trailerpark wip screenshot: (OLD < 2021): wip shot update ![[Linked Image]](https://share-your-photo.com/img/596b5f385c_album.jpg) edit end Hi all! After beeing offline for a while caused of some private problems ( and the build of a protopack ^^ ) i invested some weeks into a new project. Cause iam no 3d artist / designer i went back to Basic ( and i was sick of shader/lightning - sh* ). Back to non - shader, bloody and fast FPS in Quake1 style. Low poly Zombie models too. Like ( nearly ) all my projects its Zombie based. For now i can show the early WIP of the weapon system. For today i planned some Explosion, gore and fire effects ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) Every comment is welcome ( but please keep in mind its heavy WIP ) Special thanks goes out to 3run and SuperKu of course! weaponsystem: [video:youtube] https://www.youtube.com/watch?v=MdIdRr8ve2Q[/video] 2nd Beretta firemode: [video:youtube] https://youtu.be/KxoPBe6Cldo[/video] Visualisation of Player falling to ground and stand up again: https://youtu.be/r3l4T8ASQOgThis camera Animation is played 4ex near explosions or heavy hits. So the goal this time is a fast (+45fps) aracde shooter. Maybe with some nice stuff in Dn3d style. ^^ edit: Iam sad. The bug with ent_decal and ent_animatefrom with different meshes still exist! http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=459482#Post459482edit2: For those interested, this modelpack is used ( great arcade and low poly Zombies...a bit expensive for my taste but cool, a faithfully pack! ) http://3drt.com/store/characters/real-zombies-pack.htmlGreets
Last edited by rayp; 02/20/22 01:02.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
|
|
|
Re: rayp's old school fast non-shader FPS project
[Re: HenWoll]
#459488
05/23/16 23:11
05/23/16 23:11
|
Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
|
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
|
I recognize almost everything in this project ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) (fog, rain, weapons, falling and standing up animations). Keep it up man. Greets!
|
|
|
Re: rayp's old school fast non-shader FPS project
[Re: 3run]
#459515
05/24/16 14:51
05/24/16 14:51
|
Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
![](/ubb7/images/groups/mod.gif)
X
|
OP
![](/ubb7/images/groups/mod.gif)
X
Joined: Jul 2008
Posts: 2,107
Germany
|
@BlackJack Thank you ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) @3run Fog and rain is the only thing taken from our old project yes. ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) And gravity for the player ( mixed with SuperKus tip of the week ). The rest is completly new written. Guess i wrote a 1000 weapon systems now ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) edit: hold on...w_bob - function is taken from our old project too ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) ...and i will grab the spark and smoke hit effect too ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) Yesterday i started adding the shotgun ( pumpaction...and no 3run, its not the shotgun script from us ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) ). You can reload single bullets of course. Today ill add the shotgun - trace - function. Video ( sounds etc WIP of course ): https://youtu.be/w9ob7H_SVqE![](http://www2.pic-upload.de/img/30748226/shot_0.jpg) ![](http://www2.pic-upload.de/img/30748230/shot_1.jpg) Greets And thank you for your Feedbacks.
Last edited by rayp; 05/24/16 15:02.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
|
|
|
Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459519
05/24/16 15:10
05/24/16 15:10
|
Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
![](/ubb7/images/groups/mod.gif)
X
|
OP
![](/ubb7/images/groups/mod.gif)
X
Joined: Jul 2008
Posts: 2,107
Germany
|
Invested some hours into this explo fire and smoke effect. The spawn flamer function is really cool
_spawn_flame (vector, flame_amount, burntime, Sound);
Pretty handy function ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) PEB - tool used for the low level particle scripts. Also u see the first attempt of a Zombie coming out of the floor ( grave, canal whatever ): https://youtu.be/fiJEz2Llh_A![](http://www2.pic-upload.de/img/30748296/shot_0.jpg) edit: For those intrested in simple explosions...theres a nice contribution around here somewhere ( if i remember right i took some parts from it ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) ). Greets
Last edited by rayp; 05/24/16 15:27.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
|
|
|
Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459524
05/24/16 15:29
05/24/16 15:29
|
Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
|
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
|
from you and from Wjbender ( he was it right? ). Nope, it was Walori, I learned from him a lot too ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) Looking for some more progress ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) Best regards.
|
|
|
|