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rayp's old school fast zombie FPS project
#459479
05/23/16 12:50
05/23/16 12:50
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
X
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OP
X
Joined: Jul 2008
Posts: 2,107
Germany
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Update 2021 finally with a great working source. Also i was able to add my mocaps. This way i could make new scripts with all those nice zombie anims. Most progress you can see in the "What are you working on" thread. WIP of players safehouse Early trailerpark wip screenshot: (OLD < 2021): wip shot update edit end Hi all! After beeing offline for a while caused of some private problems ( and the build of a protopack ^^ ) i invested some weeks into a new project. Cause iam no 3d artist / designer i went back to Basic ( and i was sick of shader/lightning - sh* ). Back to non - shader, bloody and fast FPS in Quake1 style. Low poly Zombie models too. Like ( nearly ) all my projects its Zombie based. For now i can show the early WIP of the weapon system. For today i planned some Explosion, gore and fire effects Every comment is welcome ( but please keep in mind its heavy WIP ) Special thanks goes out to 3run and SuperKu of course! weaponsystem: [video:youtube] https://www.youtube.com/watch?v=MdIdRr8ve2Q[/video] 2nd Beretta firemode: [video:youtube] https://youtu.be/KxoPBe6Cldo[/video] Visualisation of Player falling to ground and stand up again: https://youtu.be/r3l4T8ASQOgThis camera Animation is played 4ex near explosions or heavy hits. So the goal this time is a fast (+45fps) aracde shooter. Maybe with some nice stuff in Dn3d style. ^^ edit: Iam sad. The bug with ent_decal and ent_animatefrom with different meshes still exist! http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=459482#Post459482edit2: For those interested, this modelpack is used ( great arcade and low poly Zombies...a bit expensive for my taste but cool, a faithfully pack! ) http://3drt.com/store/characters/real-zombies-pack.htmlGreets
Last edited by rayp; 02/20/22 01:02.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: HenWoll]
#459488
05/23/16 23:11
05/23/16 23:11
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I recognize almost everything in this project (fog, rain, weapons, falling and standing up animations). Keep it up man. Greets!
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Re: rayp's old school fast non-shader FPS project
[Re: 3run]
#459515
05/24/16 14:51
05/24/16 14:51
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
X
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OP
X
Joined: Jul 2008
Posts: 2,107
Germany
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@BlackJack Thank you @3run Fog and rain is the only thing taken from our old project yes. And gravity for the player ( mixed with SuperKus tip of the week ). The rest is completly new written. Guess i wrote a 1000 weapon systems now edit: hold on...w_bob - function is taken from our old project too ...and i will grab the spark and smoke hit effect too Yesterday i started adding the shotgun ( pumpaction...and no 3run, its not the shotgun script from us ). You can reload single bullets of course. Today ill add the shotgun - trace - function. Video ( sounds etc WIP of course ): https://youtu.be/w9ob7H_SVqEGreets And thank you for your Feedbacks.
Last edited by rayp; 05/24/16 15:02.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459519
05/24/16 15:10
05/24/16 15:10
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
X
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OP
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Joined: Jul 2008
Posts: 2,107
Germany
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Invested some hours into this explo fire and smoke effect. The spawn flamer function is really cool
_spawn_flame (vector, flame_amount, burntime, Sound);
Pretty handy function PEB - tool used for the low level particle scripts. Also u see the first attempt of a Zombie coming out of the floor ( grave, canal whatever ): https://youtu.be/fiJEz2Llh_Aedit: For those intrested in simple explosions...theres a nice contribution around here somewhere ( if i remember right i took some parts from it ). Greets
Last edited by rayp; 05/24/16 15:27.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459524
05/24/16 15:29
05/24/16 15:29
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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from you and from Wjbender ( he was it right? ). Nope, it was Walori, I learned from him a lot too Looking for some more progress Best regards.
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