VECTOR* temp; VECTOR* temp2; CONTACT* c = ent_getvertex(you,NULL,i); CONTACT* c2 = ent_getvertex(you,NULL,i-2); while (1) { if(key_space){ while(key_space)wait(1); vec_set(temp.x,c2.x); vec_set(temp2.x,c.x); temp.x /=temp2.x; temp.y /=temp2.y; temp.z /=temp2.z; } wait(1); }
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