hi Guys

I have a following problem and am currently on puzzle how I used this method best on GameStudio converting.

I would like something like this currently , and retained that deliver on models

https://simonschreibt.de/gat/diablo-3-wings-of-angels/

the engine dosent use the textur layer of the alpha kanal , and the question is now alternativ solution without shader.

basically i need the alpha channels only there to mask out . possibly it is sufficient but even if you render the additive wings and mask vertex color. thats right ?

Thanks in advance !





Last edited by BlackJack; 07/05/16 05:29.