I use this sprite for bullet and it moves as it should to the player
how ever it turns. How can i make the sprite move this way but keep facing the camera. Working on a new tutorial and its the last piece of the puzzle needed laugh


thank you for your time\

Code:
action e_bullet()
{
	set(my,BRIGHT);
	my.emask |= (ENABLE_BLOCK | ENABLE_ENTITY | ENABLE_IMPACT); 
	my.event = ice_hit;
	c_setminmax(me);

	VECTOR temp;
	while(!surfer1){wait(1);
	}
	while(1)
	{


		c_move(my, vector(-5* time_step, 0, 0), nullvector, NULL | IGNORE_SPRITES | IGNORE_PASSABLE);
		vec_set(temp, surfer1.x);
		vec_sub(temp, my.x); 
		
		vec_to_angle(my.pan , temp); 
		wait(1);

		
		
	}
}


Last edited by Realspawn; 07/10/16 17:21.

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