action e_bullet()
{
set(my,BRIGHT);
my.emask |= (ENABLE_BLOCK | ENABLE_ENTITY | ENABLE_IMPACT);
my.event = ice_hit;
c_setminmax(me);
VECTOR temp;
while(!surfer1){wait(1);
}
while(1)
{
c_move(my, vector(-5* time_step, 0, 0), nullvector, NULL | IGNORE_SPRITES | IGNORE_PASSABLE);
vec_set(temp, surfer1.x);
vec_sub(temp, my.x);
vec_to_angle(my.pan , temp);
wait(1);
}
}