Facing the camera:
Code:
VECTOR tmp;
vec_set(tmp, camera.x); 
vec_sub(tmp, my.x);
vec_to_angle(my.pan, tmp);



Save the angle you need somewhere else like in a skill or the like:
Code:
Set angle to the c_move direction
c_move()
face player


Last edited by Ch40zzC0d3r; 07/10/16 17:34.