if vSpeed is your rate. Rel movement can be converted to abs movement as fallows.
Code:
var vSpeed = 5; 
VECTOR vec_move; 
while()...
vec_set(vec_move,vector(key_w-key_s,key_a-key_d,0));
vec_rotate(vec_move,my.pan);
c_move(my,nullvector,vec_scale(vec_move,vSpeed*time_step),FLAGS);

...
// using abs movement your pan/tilt/roll can stay 0//


--Edit Thou vec_normalize maybe a better choice. http://www.conitec.net/beta/avec_normalize.htm
However -Ch40zzC0d3r solution is perfectly valid also.

Take Care --

Last edited by Malice; 07/11/16 23:30.