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Minimap issue: Pixel-to-quant conversion
#460721
07/11/16 23:09
07/11/16 23:09
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Joined: Jul 2015
Posts: 26
Mark430SR
OP
Newbie
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OP
Newbie
Joined: Jul 2015
Posts: 26
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Hello, everyone I am making a minimap and I want to know if I took a screenshot of the level from the XY view panel in WED (from the top) like this one: How to know the amount of quants in the real level that correspond to one pixel or vice versa at certain degree of zooming in XY view in WED? Also, if there is another decent way to make minimaps, then it would be better to explain it  Thank you everyone and HAVE A NICE DAY!!
Last edited by Mark430SR; 07/11/16 23:12.
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Re: Minimap issue: Pixel-to-quant conversion
[Re: Mark430SR]
#460724
07/11/16 23:41
07/11/16 23:41
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Malice
Unregistered
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Malice
Unregistered
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In the picture you need the pixel size and 1 room real size  here is a ex.. room that is 125px by 125 px, the ex.. actual sizes is 500 qu by 500 qu. the scale is 125px/500 qu or 0.25 px per qu or 500 qu/125 px 4 qu per 1 px the map is then the same scale across the whole picture. Note to other --> Please check my process/math Take Care -- EDIT2 --> I believe the forum and AUM have many ways you can search for and I also believe there is a shader based solution...
Last edited by Malice; 07/11/16 23:44.
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Re: Minimap issue: Pixel-to-quant conversion
[Re: ]
#460738
07/12/16 09:42
07/12/16 09:42
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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You could e.g. place some dummy floor on the map that is the exact same size as your screenshot and than you can ingame check its xy coordinates and size and compare it with the pixelsize of the whole map.
Other ways for minimap: - dynamic through VIEW - screenshot from terrain and 2d icons for entities (like red dots for enemies), I believe this is how some rts games do it (e.g. use panels for that). - iirc a shader one (probably by txesmi)
Last edited by Reconnoiter; 07/12/16 09:47.
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Re: Minimap issue: Pixel-to-quant conversion
[Re: Mark430SR]
#460742
07/12/16 11:59
07/12/16 11:59
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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How to know the amount of quants in the real level that correspond to one pixel or vice versa at certain degree of zooming in XY view in WED? The size of the grid is shown on the header of each view window. Salud!
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Re: Minimap issue: Pixel-to-quant conversion
[Re: txesmi]
#460762
07/13/16 16:35
07/13/16 16:35
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Joined: Jul 2015
Posts: 26
Mark430SR
OP
Newbie
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OP
Newbie
Joined: Jul 2015
Posts: 26
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Thank you guys .. I did it .. but there is a problem with WED Somehow I missed up with the View menu and the 3D view became like that: Also, the 2D views were like that. How to restore them back? How to make textures appear again? Thanks
Last edited by Mark430SR; 07/13/16 16:37.
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Re: Minimap issue: Pixel-to-quant conversion
[Re: Mark430SR]
#460768
07/13/16 19:47
07/13/16 19:47
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Malice
Unregistered
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Malice
Unregistered
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View-> default
then select the 3d window. View->Textured or F7
If your windows are wrong close all but the 3d window (corner of window X) View -> Add Views
Still problems..? View GXL Properties -> set all to default
Still issue?? Got me! I don't know
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