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Re: What are you working on?
[Re: Realspawn]
#460601
07/06/16 04:25
07/06/16 04:25
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Joined: Feb 2011
Posts: 124 Germany Nrw Herford
HenWoll
Member
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Member
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
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nice ! you small games are awesome ! my favorite from this all your fightgame im started a new enemie modeling, i think in the next 2 weeks can i present the final version. and yes this enemie is inspired by doom ^^ Revenant
Last edited by BlackJack; 07/06/16 04:29.
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Re: What are you working on?
[Re: rayp]
#460617
07/06/16 15:04
07/06/16 15:04
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Joined: Feb 2011
Posts: 124 Germany Nrw Herford
HenWoll
Member
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Member
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
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thanx, yess it is, all stuff is from me ,the complete projekt consists of handpainted textures ,models,sprites,panels, and other stuff and here the part2 from this enemie, i taked 5 animation I added 5 animations attack,walk/run/Hit/Spawn/
Last edited by BlackJack; 07/06/16 15:05.
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Re: What are you working on?
[Re: rayp]
#460813
07/15/16 19:07
07/15/16 19:07
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Joined: Apr 2005
Posts: 796 U.S.A. Michigan
exile
User
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User
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
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Just uploaded a new gameplay video to youtube, this time showcasing the "Rush" mode. Feel free to take a peek and let me know what you think. Actually, you know what, why not just download it and take it for a spin yourselves? Check out the Showcase section for a link to download the game in it's current state. https://youtu.be/KmocKqiKrWs
Last edited by exile; 07/15/16 19:12.
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Re: What are you working on?
[Re: exile]
#460830
07/16/16 11:30
07/16/16 11:30
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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made a quick custom skin for this website. I don't like it too much, though... lacks some contrast.
Last edited by Kartoffel; 07/16/16 11:32. Reason: new image link
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#460850
07/17/16 02:50
07/17/16 02:50
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Nice, i like it. Working on sprites pre-rendered from models directly in Acknex with ShadeC EVO. Creating the animation files with my old editor CED ( see "Third party tools" ) Looking really cool in game. edit Started Friday to work on a topdown "ultra arcade" shooter. Map comes from my zombie-fast-fps. Took some time to adjust the workflow, all enemys are sprites, means a lot will run around on the map ( first test around 60 on screen, pathfinding and 60fps in fullscreen ) Greets
Last edited by rayp; 07/17/16 03:58.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: Dooley]
#460883
07/19/16 17:32
07/19/16 17:32
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Malice
Unregistered
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Malice
Unregistered
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^-- You can do this with your 3d modeling software.
I max I set the key frames to be rendered. I set the camera. Then a render out the frames all at once. After there a piece of software called glueit , that I select the rendered frames and it stitches the sheet. My final step is to use gimp to turn the background color to a alpha channel. However with any single color bg color the engine can turn it to alpah.
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