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Re: A7ITUDE [Re: HeelX] #458990
04/12/16 06:07
04/12/16 06:07
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
my best wishes wink

Re: A7ITUDE [Re: txesmi] #459012
04/13/16 06:51
04/13/16 06:51
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Taking this margherita thing very seriously...
Best wishes


Follow me on twitter
Re: A7ITUDE [Re: mk_1] #459029
04/14/16 20:05
04/14/16 20:05
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Me too. grin Since you are sitting just 1 min away from me I'm afraid I have to work actually on it grin

Re: A7ITUDE [Re: HeelX] #459062
04/19/16 07:44
04/19/16 07:44

M
Malice
Unregistered
Malice
Unregistered
M



HeelX please work on . Please keep going. Forget first. Be better . Better is , well always better. Bring on help if you'd like. anyone but me. Your game is and will be awesome.

I believe in those who believe in fighting to the end.

So Give us a show , fight tooth and nail to storm the game world with this game.

I wasn't here.....

Re: A7ITUDE [Re: ] #459068
04/19/16 19:10
04/19/16 19:10
Joined: Dec 2013
Posts: 17
Debugger316 Offline
Newbie
Debugger316  Offline
Newbie

Joined: Dec 2013
Posts: 17
GO! wink

Re: A7ITUDE [Re: Debugger316] #460980
07/21/16 22:39
07/21/16 22:39
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Created two technical testscenes for integration into my A7ITUDE rendering pipeline (these are renders!). Targetting multi-level pixel-perfect horizontal reflections, reflection probes, reflection maps, HDRI studio maps, illumination maps, resolution-independent lensflares, static ambient occlusion mapping and SSAO integration! - stay tuned for the realtime renderings!




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