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Re: What are you working on?
[Re: rayp]
#460962
07/21/16 16:28
07/21/16 16:28
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Malice
Unregistered
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Malice
Unregistered
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^-- But how will u animate the "Dress/chains" ?
I'm not even sure what form the chains will be in the game ready model. I can use 3ds max and a physics simulation but it won't be clean and looping animation. I could simple assign them to animated splines in max and the exported model can be a second model using point animation. Or do the same and convert the aSplines to bones. I could end up turning the chains to a texture and just assigning that to a alpha skirt like the bottom in the very first pictures, this can be bone or again a second model with point animation. It's a bit ahead for the moment, so I have time to figure out a better plan for them.
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Re: What are you working on?
[Re: ]
#460970
07/21/16 18:48
07/21/16 18:48
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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X
Joined: Jul 2008
Posts: 2,107
Germany
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brrrrrrr update: ^^ update Already redone the alphachan again, was one pixel to much u see the red line in the pic around the bodys. Greets
Last edited by rayp; 07/21/16 21:54.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: ]
#460977
07/21/16 22:01
07/21/16 22:01
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Malice
Unregistered
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Malice
Unregistered
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And another day with the QnD character attempt With video.. https://youtu.be/rf-1wd5IB5cLots to learn and do still. Poly counts!!! Skinning issues. Textures out of max and into a engine. Chains, keep, cut,mod and how to animate them! https://youtu.be/iEyDE3LB4dEEdit/Updated Decided to make fewer large chains for both polycount and animations reasons. 2 front chains have the reduced polys that will most likely be game level. 18 polys for link 180 per chain, 8 chains = 1440 polys for chains alone!!!
Last edited by Malice; 07/22/16 01:47.
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Re: What are you working on?
[Re: ]
#460983
07/21/16 23:29
07/21/16 23:29
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Malice
Unregistered
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Malice
Unregistered
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@rayp - That's looking very cool and BLOODDYYY! I looks like a great game in the making.
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Re: What are you working on?
[Re: rayp]
#461013
07/22/16 17:38
07/22/16 17:38
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Already really nice. Shadec is the best contribution ever for me. I like the specular settings. , tnx, yeah its such huge difference compared to the default lightning. I think Shade-C should have been supported more by JCL. My only problem is that I can't seem to get some models to ignore dynamic lights and sun etc. (would be nice for e.g. 3d interfaces), and that it removes a bit a few options like tinting entities through their rgb vector I think (or maybe I am doing something wrong).
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Re: What are you working on?
[Re: Reconnoiter]
#461017
07/22/16 18:25
07/22/16 18:25
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Btw, Feel free to post your Setting-Progress in the "Setting up shadec evo" Topic. How to ignore lights, i did not test until now. I had problems with RGB coloring too. Does this in the fx file help? If i remember right it does not.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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