/////////////////////////////Over Head View///////////////////////////
VIEW OverHeadView {
POS_X 120;
POS_y 4;
SIZE_X 80;
SIZE_Y 80;
LAYER 1.1;
DIAMETER 0;

}
SKILL CenterMeOH { X 5; Y 0; Z 0; }

ACTION my_OverHeadView {
IF (OverHeadView.VISIBLE == ON){
SET OverHeadView.VISIBLE,OFF;
} ELSE {
SET OverHeadView.VISIBLE,ON;
}
WHILE (1) {
CenterMeOH.X = 10;
CenterMeOH.Y = 0;
CenterMeOH.Z = 0;
MOVE ME,CenterMeOH,nullskill;
WAIT 1;


OverHeadView.X = player.X;
OverHeadView.Y = player.Y;
OverHeadView.Z = player.Z + 200;
OverHeadView.PAN = 0;
OverHeadView.TILT = -90;
OverHeadView.ROLL = 0;
}
}
ON_O my_OverHeadView;


I found this somewhere