Gamestudio Links
Zorro Links
Newest Posts
Zorro 3.01 recoded MMI function issue
by 11honza11. 06/13/26 11:40
How to select between IB accounts by script?
by Jack_Zodiac. 06/12/26 23:17
Zorro tutorial ideas?
by pr0logic. 06/12/26 13:36
Max Number of Strategies in /Strategy folder
by Martin_HH. 06/12/26 08:50
Stooq now requires an API key
by AndrewAMD. 06/11/26 17:55
Z9 getting Error 058
by k_ivan. 06/10/26 14:38
ZorroGPT
by TipmyPip. 06/10/26 13:07
Z12 live performance
by alx. 06/09/26 20:42
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
3 registered members (Quad, TipmyPip, 1 invisible), 2,064 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Student_64151, Koti, curry, DeepxKalsi, Samed
19219 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
light system #46110
05/17/05 17:28
05/17/05 17:28
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline OP
Serious User
capanno  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Just curious...

In the new lighting system, we all know that the number of dynamic lights will be improved. But, when will things like self-shadowing be implemented, if at all?
Im not sure how accurate the light on models are rendered, cause I only have the Standard version for now, but how accurate are they? Is a polygon one color on its entire surface, or is each pixel rendered in relation to its distance from the lightsource, angle, etc, or is it rendered per-polygon?

I hope what I say makes sense.

Last edited by Capanno; 05/17/05 17:29.
Re: light system [Re: capanno] #46111
05/17/05 17:39
05/17/05 17:39
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Self shadowing is already available through stencil shadows, just set shadow_stencil=on; (you need commercial version however)

Hardware lights interpolate the colors based on the vertex normals, so the more vertices your model has, the better the lighting will be.

Re: light system [Re: Matt_Aufderheide] #46112
05/19/05 13:54
05/19/05 13:54
Joined: Mar 2005
Posts: 18
V
voodoofactory1 Offline
Newbie
voodoofactory1  Offline
Newbie
V

Joined: Mar 2005
Posts: 18
Is it also possible to have a model cast a stencil shadow without the model iself being lit or selfshadowd? Like, say you want a very flat look, but do want models to cast shadows, that follow the curveture of the ground below.
Could you have a model cast a stencil shadow without having a dynamic light? For example, if you don't have an actual light, but just the position where the light would be.


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1