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light system #46110
05/17/05 17:28
05/17/05 17:28
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline OP
Serious User
capanno  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Just curious...

In the new lighting system, we all know that the number of dynamic lights will be improved. But, when will things like self-shadowing be implemented, if at all?
Im not sure how accurate the light on models are rendered, cause I only have the Standard version for now, but how accurate are they? Is a polygon one color on its entire surface, or is each pixel rendered in relation to its distance from the lightsource, angle, etc, or is it rendered per-polygon?

I hope what I say makes sense.

Last edited by Capanno; 05/17/05 17:29.
Re: light system [Re: capanno] #46111
05/17/05 17:39
05/17/05 17:39
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Self shadowing is already available through stencil shadows, just set shadow_stencil=on; (you need commercial version however)

Hardware lights interpolate the colors based on the vertex normals, so the more vertices your model has, the better the lighting will be.

Re: light system [Re: Matt_Aufderheide] #46112
05/19/05 13:54
05/19/05 13:54
Joined: Mar 2005
Posts: 18
V
voodoofactory1 Offline
Newbie
voodoofactory1  Offline
Newbie
V

Joined: Mar 2005
Posts: 18
Is it also possible to have a model cast a stencil shadow without the model iself being lit or selfshadowd? Like, say you want a very flat look, but do want models to cast shadows, that follow the curveture of the ground below.
Could you have a model cast a stencil shadow without having a dynamic light? For example, if you don't have an actual light, but just the position where the light would be.


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