The more arrows that get shot, the more steadily progressing the slowness and choppiness becomes. It gets so bad that every little slight move with my mouse (which moves the camera) gives this weird zoom in/out effect toward the player, to the point where the camera just zooms away from the player and the world environment that the player is in altogether, and flies infinitely into the blue void. This happened after the ogre shot 55 missed arrows.

By the way Reconnoiter, I have been trying to find a good function or method that can measure time, such as waiting 1 to 2 minutes before removing an arrow. I looked into the timer() and dtimer() functions, but they seem really awkward to use. They seem more geared for testing something, rather than using them in game use. Are one of those functions what you would use to measure 1-2 minutes, or some other function?

Last edited by Ruben; 08/11/16 11:14.