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he had money, they had a full engineering department management, and a real company behind him, and not to mention he was brilliant.




And the 3DO still failed.


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especially if the xbox live license came as an additional $300-800 licensing fee on top of the pro edition...PC->Xbox ports would be relatively easy...I can't imagine it being too hard.





Please read the rest of my quotes in this thread. It isn't a hardware or software problem stopping Conitec from making an XBox port, it's a license issue.

There are games using a version of the Torque engine on XBox Live, but can't buy a Torque XBox Development Kit *without* first being approved by Microsoft (I'm also guessing that the additional licensing fee from GarageGames is far greater than $300-$800).

If you make a XBox LiveArcade style game using our engine, let me look it over. If we can convince Microsoft that it would look good on their XBox, we can work something out.

The toughest part by far is producing a game which Microsoft wants. Once you have that, the rest will follow.




Hi Doug!
Our company uses the c-script to develop a game and use A6 pro version “publishes resource” function to pack the game and c-script into exe program.
Our game company is willing to pay the license fee to MS.

I think pay the license fee is not a problem.
It is because develop console game is another markets.
In business view (or running a game company),
If our company uses the 3dgs (use A6 pro version “publishes resource” function to pack the game and c-script into exe program) to finish develop one game, and then can sold same 3dgs game to both of the pc user and the console game user. our company might earn two markets money.

The most problem is port the 3dgs game to console game.
As I know most of the console game developers use the c++/c language and game engine to develop console game.
But most of the 3dgs games developers use the c-script language and use A6 pro version “publishes resource” function to pack the game and c-script into exe program.

Is 3dgs (use A6 pro “publishes resource” function to pack the game and c-script into exe program) game can run on the Xbox or Xbox360 without rewrite any code?

It is because rewrite the whole 3dgs (A6 pro version) c-script language game use c++/c language and the A6 c++ plug-in is very time consume.

Thanks for advance.
Thanks already.
Sorry for my weak English.
I hope you got my point.

Last edited by nkl; 07/04/06 05:54.