it possible
you can write in the particle event my.pan +=1;

Code:
// include lib:
#include <acknex.h>
#include <default.c>
//#include <mtlFX.c>
#include <particles.c>



function p_rot_event(ENTITY* p)
{
	
	var dreahspeed = 0.1;
	my.pan 	+= dreahspeed;
	my.tilt	+= dreahspeed;
	my.roll 	+= dreahspeed;
	
	
}

function particle_event_combo()
{
	p_fade_sprite(me);
	p_rot_event(me);
}

// sprite-emulated particle function
function p_sprite_shine(ENTITY* sprite)
{
	VECTOR vTemp;
	vec_randomize(vTemp,0.4);
	vec_add(sprite._VEL_X,vTemp);
	set(sprite,  BRIGHT | TRANSLUCENT);
	sprite.blue  = random(100); 
	sprite.green = random(1); 
	sprite.red   = random(255); 

	sprite.alpha = 50;
	sprite._SIZE = 2.5;
	sprite._FADE = 2.5;  // fade factor
	
	my.pan	=	random(360);
	my.tilt	=	random(180)-90;
	my.roll	=	random(360);
	
	sprite.event = particle_event_combo;	
}



action act_particle_sog()
{
	while(1)
	{
		effect_sprite("shine.png",p_sprite_shine,maxv(1,20*time_step),my.x,vector(0,0,2));
	 	wait(40);		
	}
}
function main ()
{
	video_window(NULL, NULL, NULL, "Flare Expansion");	
	level_load(NULL);
	ENTITY* particle_sog = ent_create(NULL,vector(0,0,0),act_particle_sog);  
	sky_color.red = 0;
	sky_color.green = 0;
	sky_color.blue = 0; 
	camera.x 	= -344;	

}



change flare2.png with a file on you computer. you need a png with alpha channel

Last edited by tagimbul; 09/08/16 16:00.

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http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos