Thank you guys!
(...) sometimes it isn't always clear where you can fly and where not, maybe you already fixed it, but just in case I thought I would mention it here.
That's true. I recently attached a stronger point light to the player ship, so surfaces close to it will now get illuminated and the player gets instant feedback about an imminent collision. This helps a bit.
Apart from that I'll also check all levels for collision readability soon. Not sure yet how to fix it in a consistent way - maybe I'll texture every foreground object a bit brighter or put some pointlights there. Or I'll separate foreground and background layer with sprites. Any other ideas?
(...)
Only thing to criticize is that some of the projectiles look rather bland IMO, like those big bright pills at 0:13 coming from small barrels with no muzzle flash or other effect. Or the ellipses at 0:22, they don't hold up with the rest of the visuals. (...)
Yes, those are my placeholder projectile textures. I'll make sure to replace them with nicer animated versions soon!