As 128*32= 256*16=4096, an animated sprite(image+16.tga , image+32.tga) can only support 16 frames of 256*256 sprites, which the total frames account is quite not enough. Is there a method to handle a 8192 pixels BMAP, which contains 32*(256*256) frames? Or we should construct our own functions.
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How to Create an "animated Sprite" with bigger than 4096 pixels?