#include <acknex.h> #include <default.c> action explosion() { my.ambient = 100; while(1) { while (!key_e) wait (1); for (my.frame=0; my.frame<20; my.frame += 1.0 * time_step) wait (1); } } function main() { vec_set(sky_color,vector(100,100,100)); level_load(""); ent_create("test+20.png", vector(800,0,0), explosion); }
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