Hello,

The Newton physics work great in my first level.
However, the problem is when I build other levels then load them,
the physics entities fall through the floor because
the .cls won't build- only for the 1st level.
It was hard to find an answer on the newton forum.


This is what I have:
=================================
Main script: for level 1 (works)
=================================


ifdef USE_NEWTON_GAME_DYNAMICS;
string newtonLevel_cls = <intro.CLS>;
endif;

string level_str = <intro.WMB>; // Intro level

// now load the level
level_load(level_str);

// initialize newton physics
ifdef USE_NEWTON_GAME_DYNAMICS;
wait(1);
dll_handle = newtonHandle;
NewtonAddMap (level_str);
endif;


=================================
My Levelchange script:
=================================

ifdef USE_NEWTON_GAME_DYNAMICS;
string newtonLevel_cls = <21level0.CLS>;
endif;

ifdef USE_NEWTON_GAME_DYNAMICS;
string newtonLevel_cls = <21level1.CLS>;
endif;

/////////////////////////////////////////////////////
string 21level0_wmb = <21level0.wmb>;

action change_21level0
{
cross_pan.visible = OFF;
while (player == null) {wait (1);}
while (vec_dist (my.x, player.x) > 100) {wait (1);}

level_load(21level0_wmb);
ifdef USE_NEWTON_GAME_DYNAMICS;
wait(1);
dll_handle = newtonHandle;
NewtonAddMap (level_str);
endif;
}


string 21level1_wmb = <21level1.wmb>;

action change_21level1
{
while (player == null) {wait (1);}
while (vec_dist (my.x, player.x) > 100) {wait (1);}
level_load(21level1_wmb);
ifdef USE_NEWTON_GAME_DYNAMICS;
wait(1);
dll_handle = newtonHandle;
NewtonAddMap (level_str);
endif;
}

Last edited by Daedelus; 05/19/05 23:27.

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