Quote:

// NewtonRemoveMap:
// description: destroy the level map
// parameters:
// return:
// remarks: detsroy the map
dllfunction NewtonRemoveMap();




Thanks for the suggestion Fogman.
I came across that too but for some reason, my script was causing a "Windows MFC error" and Gamestudio would quit so I put Newton on hold for a while.
I'll probably just start over since its likely a mistake I made somewhere in the process.


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