Quote:
// NewtonRemoveMap: // description: destroy the level map // parameters: // return: // remarks: detsroy the map dllfunction NewtonRemoveMap();
Thanks for the suggestion Fogman. I came across that too but for some reason, my script was causing a "Windows MFC error" and Gamestudio would quit so I put Newton on hold for a while. I'll probably just start over since its likely a mistake I made somewhere in the process.
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