What are your thoughts on consumables in a 3rd person rpg game (nowadays era)? It has semi-open maps and skills+attributes etc (not a dungeon crawler nor an rogue game). I am really pondering if I should add them or not, and if so in what form. So far I am leaning to adding them but only scarcely for health and maybe some special stuff like drugs/medicines. Any thoughts or ideas on this would be welcome!
I would add heavy drugs to have a reason to use strange post process shaders
, haha, you mean this shader ?:
Screw it, I think I am going to add it
Quote:
Gothic II was an great example on how to deal with consumables and their side-effects. Trying different things has been fun to do, so definitely a yes grin
Health, mana (in a fantasy game) and that's about it for me. I tend to avoid using things with temporary effects. I love the idea of upgrading skills or equipment (permanently) even in little tiny increments.
Health, mana (in a fantasy game) and that's about it for me. I tend to avoid using things with temporary effects. I love the idea of upgrading skills or equipment (permanently) even in little tiny increments.