Gamestudio Links
Zorro Links
Newest Posts
Camera always moves upwards?
by clonman. 11/13/25 14:04
brokerCommand PLOT_HLINE parameters
by M_D. 11/13/25 10:42
ZorroGPT
by TipmyPip. 11/10/25 11:04
Training with the R bridge does not work
by frutza. 11/05/25 00:46
Zorro 2.70
by opm. 10/24/25 03:44
Alpaca Plugin v1.4.0
by TipmyPip. 10/20/25 18:04
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
5 registered members (Grant, AndrewAMD, ozgur, Quad, TipmyPip), 29,980 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sheliepaley, Blueguy, blobplayintennis, someone2, NotEBspark
19177 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: water shader (real-time reflections) [Re: HenWoll] #463963
01/09/17 21:28
01/09/17 21:28
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
I am now testing it in the shade-c example 2 but the reflections are still not working entirely correct (only the pillar and car windows), this is what I am getting (1st pic is with sc_screen_default.settings.forward.enabled = 1; , 2nd pic is with sc_screen_default.settings.forward.enabled = 0;):

ps: it looks a bit weird since I removed the concrete floor and added a water.mdl with null action but with shade-c material as floor (below the mirrored water model).




Last edited by Reconnoiter; 01/09/17 21:30.
Re: water shader (real-time reflections) [Re: Reconnoiter] #463998
01/12/17 16:13
01/12/17 16:13
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Finally some luck with Steempipe's water shader from 2004 grin (+ quick and dirty added alphachannel). Would be even cooler if it would support shade-c lights but I dont think that is possible, atleast it moves. laugh

[ location: Shadermodel 1.0-1.4 folder from the Massive 3DGS Shadercollection lite c ]



(With original texture which has no added alphachannel)

Last edited by Reconnoiter; 01/12/17 16:16.
Re: water shader (real-time reflections) [Re: Reconnoiter] #465499
05/01/17 00:51
05/01/17 00:51
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
I think we need to update that 2004 POS... laugh Cool thing with the Alpha hack.

Can you send me that version? I don't have it. frown



Last edited by Steempipe; 05/01/17 01:03.
Page 3 of 3 1 2 3

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1