Gamestudio Links
Zorro Links
Newest Posts
nba2king Latest Roster Update Breakdown
by joenxxx. 10/14/25 06:06
Help!
by VoroneTZ. 10/14/25 05:04
Zorro 2.70
by jcl. 10/13/25 09:01
ZorroGPT
by TipmyPip. 10/12/25 13:58
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 10/11/25 18:45
Reality Check results on my strategy
by dBc. 10/11/25 06:15
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 9,184 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
joenxxx, Jota, krishna, DrissB, James168
19170 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
How to get an overhead camera #460
02/25/01 07:10
02/25/01 07:10

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



I'm trying to make a game where you look down on the character. Does anyone know how to do this?

Re: How to get an overhead camera #461
02/25/01 11:06
02/25/01 11:06

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



/////////////////////////////Over Head View///////////////////////////
VIEW OverHeadView {
POS_X 120;
POS_y 4;
SIZE_X 80;
SIZE_Y 80;
LAYER 1.1;
DIAMETER 0;

}
SKILL CenterMeOH { X 5; Y 0; Z 0; }

ACTION my_OverHeadView {
IF (OverHeadView.VISIBLE == ON){
SET OverHeadView.VISIBLE,OFF;
} ELSE {
SET OverHeadView.VISIBLE,ON;
}
WHILE (1) {
CenterMeOH.X = 10;
CenterMeOH.Y = 0;
CenterMeOH.Z = 0;
MOVE ME,CenterMeOH,nullskill;
WAIT 1;


OverHeadView.X = player.X;
OverHeadView.Y = player.Y;
OverHeadView.Z = player.Z + 200;
OverHeadView.PAN = 0;
OverHeadView.TILT = -90;
OverHeadView.ROLL = 0;
}
}
ON_O my_OverHeadView;


I found this somewhere


Re: How to get an overhead camera #462
02/25/01 15:10
02/25/01 15:10

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



where do i come across putting this in?

Re: How to get an overhead camera #463
02/25/01 22:27
02/25/01 22:27

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



I have tried this code and it merely makes a small mini-map window of the overhead view while the rest stays in first person. Does anyone know how to make it the entire view, not just a window? Im just a stinkin' newbie.

------------------
Arg.


Re: How to get an overhead camera #464
02/26/01 00:14
02/26/01 00:14

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Change the position and size of the view:

POS_X 0;
POS_y 0;
SIZE_X 640;
SIZE_Y 480;

Set the default view off and on to save framerate:

IF (OverHeadView.VISIBLE == ON){
SET OverHeadView.VISIBLE,OFF;
Camera.VISIBLE = ON;
} ELSE {
SET OverHeadView.VISIBLE,ON;
Camera.VISIBLE = OFF;
}



Re: How to get an overhead camera #465
02/26/01 00:56
02/26/01 00:56

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



again, where do i put this in?

Re: How to get an overhead camera #466
02/26/01 01:01
02/26/01 01:01

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Just put it in your level script.

Re: How to get an overhead camera #467
02/26/01 04:08
02/26/01 04:08

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



How do I get the camera to be higher up in the sky? (higher above the character). This camera is so low, I can hardly see anything around the character. Hehe.

Re: How to get an overhead camera #468
02/26/01 04:21
02/26/01 04:21

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



OverHeadView.Z = player.Z + 200;// change this value


Re: How to get an overhead camera #469
02/26/01 05:05
02/26/01 05:05

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Thanks. I tried adding your code to disable the normal camera, but everytime I do, I get an error, or the screen flashes between the two views. Any ideas?

Page 1 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1