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Valve is replacing Greenlight by Spring 2017
#464402
02/10/17 21:28
02/10/17 21:28
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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A better path for digital distribution The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.
While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number. Took me by surprise but this may turn out as a good thing in the end, right? What do you think?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Valve is replacing Greenlight by Spring 2017
[Re: Superku]
#464403
02/10/17 22:24
02/10/17 22:24
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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(didn't read the full article, yet. pretty much only the part you quoted)
I think it's good that they're trying to improve the system. However, people seem to dislike that valve is considering per-game subission fees in the 100-5000 range and I kind of agree. Switching from one-time to per-game sub. fees isn't necessarily a bad thing but if it ends up in the thousands of $ it could be pretty hard to swallow for smaller indie devs and introduces another risk of losing a good chunk of money if things don't work out in their favor.
I personally wouldn't be able to spend that much right now. Of course, there's still crowdfunding if you happen to have something promising but that's just another obstacle you have to try and work your way around.
Edit: But yeah, I get their mindset. They're trying to clear out more projects that have a low chance of succeeding and keep in the "good" ones by adding another paywall. There simply aren't that many options. More people participating in the Greenlight-voting would be the only other thing I could think of. But if they keep making it harder to get projects up on steam they might lose most indie developers and "steam direct" will end up as a platform for people that are somewhere between indie dev and triple-A studio.
POTATO-MAN saves the day! - Random
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Re: Valve is replacing Greenlight by Spring 2017
[Re: HenWoll]
#464412
02/11/17 11:42
02/11/17 11:42
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Oh wow, I didn't think they're going to abandon the greenlight voting system. If anything, I expected them to try and expand it. In my opinion, one of the bigger problems with the current greenlight is that it's very attractive and valuable for developers but for most other people on steam it's not all that important and they end up not participating in the voting, which means the "filtering" process doesn't work very well. (at least that's what I think is happening)
POTATO-MAN saves the day! - Random
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Re: Valve is replacing Greenlight by Spring 2017
[Re: Kartoffel]
#464417
02/11/17 18:43
02/11/17 18:43
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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I think this is mostly a good idea but I hope the fee will be not to high (about 300-500 sounds reasonable to me). 5000 is just insane though, even many good indies will not survive that I think. What I do like about a fee is that it will probably reduce the noise better than a voting system. I wonder though how they will handle it with entirely free games, my quess would be a smaller fee (a bit like there currently is).
Last edited by Reconnoiter; 02/11/17 18:46.
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