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Re: MED PlugIn - Texture Creator für Terrains [Re: Wlad] #46495
06/15/05 09:20
06/15/05 09:20
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Quote:

Ein PlugIn für MED - TerrainTexCreator.dll.
TerrainTexCreator.zip

Terrain Texture Creator erstellt eine Texture für ein Terrain auf Grund ehreren
Source-Texturen und Terrain Information.

1.Menu "Source Tex":
Für jede Axis (X,Y,Z) kann eine oder mehrere Texture definiert sein. Jede Texture kann beliebige Position entlang einer Axis haben. Jede Texture kann skaliert, verschiebt und rotiert werden. Jede Texture kann grösseres oder kleineres Wirkungsgrad haben.

2.Menu "Destination Texture":
Für jede Axis kann zwischen zwei Methoden ausgewält werden: 'Distance' - Colorpixel für diese Axis wird auf Grund der Entfernung zur nähersten Texturen generiert. 'Angle' - Colorpixel für diese Axis wird auf Grund der orientirung der Face generiert.

Auserdem, es ist möglich schwarz-weisse Hi-Map-Texture zu erstellen - ('Hi Map') oder
Autoupdatemodus ('Auto Update') anzuschalten. In diesem Modus wird die aktuelle Texture
im MED immer dann ersetzt, wenn Terrain geändert wird.

3. Menu 'File'
Es ist möglich die aktuelle Einstellungen abzuspeichern und wieder zu laden.




This looks interesting, but I don't understand the text here at all. Could someone translate it? Thanks.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: MED PlugIn - Texture Creator für Terrains [Re: ulillillia] #46496
06/15/05 10:15
06/15/05 10:15
Joined: Sep 2003
Posts: 158
Wlad Offline OP

Conitec
Wlad  Offline OP

Conitec

Joined: Sep 2003
Posts: 158
The Terrain Texture Creator creates a texture for a terrain. This texture is based on source textures
and a terrain information.

1.Menu "Source Tex":
You can define one or more textures for each axis (X, Y, Z).
Each texture can have a each possible position on its axis.
Each texture can be rotated, scaled and moved.
Each texture can have more or less efficiency.

2.Menu "Destination Texture":
You can choose one of two pixel generation methodes for each axis:
'distance' - a pixel color for an axis is based on the distance of two neighbour textures from each other.
'angle' - a pixel color for an axis is based on the face orientation.

'Hi Map' - flag: a grayscale high map texture will be created.
'Auto Update' - flag: The texture in the MED editor is also up to date if you modify the terrain.

3.Menu "File":
It't possible to save current settings and to load them.

Re: MED PlugIn - Texture Creator für Terrains [Re: Wlad] #46497
06/20/05 16:16
06/20/05 16:16
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Hey I just came across this plug-in and I actually like it a lot! Only minor thing is that with certain values you get "triangulated textures", it's a bit hard to explain, but the texture on the model get's broken up, so it seems...
I had quite some fun trying stuff out!!


Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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