The Terrain Texture Creator creates a texture for a terrain. This texture is based on source textures
and a terrain information.

1.Menu "Source Tex":
You can define one or more textures for each axis (X, Y, Z).
Each texture can have a each possible position on its axis.
Each texture can be rotated, scaled and moved.
Each texture can have more or less efficiency.

2.Menu "Destination Texture":
You can choose one of two pixel generation methodes for each axis:
'distance' - a pixel color for an axis is based on the distance of two neighbour textures from each other.
'angle' - a pixel color for an axis is based on the face orientation.

'Hi Map' - flag: a grayscale high map texture will be created.
'Auto Update' - flag: The texture in the MED editor is also up to date if you modify the terrain.

3.Menu "File":
It't possible to save current settings and to load them.