Quote:
As for spiders going over the rail, I've just never been able to get them perfect. Newton let me use their physics engine (because it's still better than the built-in stuff in Pro), but it's still not quite perfect and creatures still fly away or shoot through walls sometimes. Oh well.
Just check their position co-ordinates and turn off the physics and morph them into spiders if they go outside a certain rage.
Code:
while(vec_dist(my.x,centre_of_area_in_front_of_door) < 200 || time_to_bounce_is_up()) //while the physics objects are within 200 quants of a spot in front of the door
{
bounce_around();
}
morph_me_into_a_spider();
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I'm not confident enough in my coding to believe that saving a game at any point would allow for a correct restart
I've had a few issues with strings and especially physics with the load/save system, however it is pretty good. You have to watch your var_nsaves and it won7t be able to save your Newton physics objects, but otherwise it is fairly straight forward. The load/save feature in 3dgs is very handy, and something not a lot of other engines have.
I'm wondering, are you getting any negative feedback about the violence in your game? I know it sounds silly, but you'd be surprised what some concerned parents worry about. I started a poll on another forum about this, take a look: http://www.usingenglish.com/forum/showthread.php?t=11833